MATHS ESCAPE ROOMS

How to run a lesson

Before the lesson

  1. Log in on the teacher page.
  2. Download the worksheet and answer key for the game and print the worksheet. One per student, or one per group of 2 or 3.
  3. Check that students can reach mathsescaperooms.com on the school network. Some school filters block new websites until IT allows them.

In the lesson

  1. Click Start session. You get a 6 letter code.
  2. Put the code on the board. Students go to mathsescaperooms.com and enter it.
  3. Each group picks a 5 digit group number. Everyone in the group enters the same number so they share the same game.
  4. Students explore and find locks. Each lock shows which questions to answer, for example Q7. They solve those questions on the worksheet and enter the code digit next to each answer.
  5. A wrong code locks that puzzle for 3 seconds, so guessing is slow.
  6. Watch progress on your screen. It updates every 5 seconds.
  7. If a group is stuck, type their group number into Group codes to see which questions go with each lock and the right codes.
  8. When you are done, click End session. The code stops working straight away.

Timing

Most of the lesson is spent on the worksheet. With all the answers ready, the game itself takes about 10 minutes. Allow 45 to 60 minutes in total.

Tips